Yes, Chris Roberts (Chris Roberts) and his Cloud Imperium Games Already completely failed all the promised deadlines for surrender Star Citizen. But at least the fact that the developers are not hiding in the underground are pleasing, but continue to tell interested users about how the production of an ambitious project is moving.
The day before Cloud Imperium Games, For example, I released another video day in which the main attention is paid to such an element of gameplay as quantum movement. Or rather, how it was improved for alpha version 3.0 (which is still available exclusively in narrow circles).
Instead of launching players on a trip along a monotonous light tunnel, which would remain the same, regardless of the destination, the creators Star Citizen They figured out how to make this movement more interesting. From now on, your speed will change depending on where you are going and how far this place is. And all this is accompanied by pleasant special effects.
Well, according to tradition, here you have fresh data on the financial condition of the game. Voluntary contributions for the development of a computer simulator from 1,909,613 users were brought to the piggy bank Cloud Imperium Games In general, 164 145 102 US dollars.
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Star Citizen
The best comments
Money collection simulator.
I generally have such an observation about the gaming industry. I want to share.
All unpopular and new trends in the industry eventually pass and the players have no choice but how to put up with something. At first there were few DLC, now they are in every game. Then, already on a wide leg, the Passa with these DLCs and, as it were, the game that came out, as it were, was not a complete game, but what they managed before the deadline.
The first day they began to do the first day of several GB and even this did not save when a series of raw releases swept for one year and if the game in the release is well optimized by this almost miracle. These Erley accessories and other crowdfunding also appeared. For 3-4 years, some games are already in development and this is even at best that the creators report on the process, or they can simply score a bolt. Now here is a new scourge with Lutboxes.
I wish the game to go out, but from the outside this long -term ideal game is a little embarrassing. In general, damn it, I miss shorter at the time when you just bought a game once and played.
Just joked. Yes, I heard and saw that they report and the people themselves carry money. Well, let’s see – it is interesting when and how it all ends. For the fifth year, after all, nothing.
As if I insulted developing and everyone who has invested in the game. I wrote nothing like that at all. Relax. I just shared my thoughts about Gamestroy in the last ten years. I wrote only about the game that it is interesting when it has already come out and yes for me everything that is more than 5 years in development is a long -building. I don’t want to breed some srach. For all good.
Nobody started anything. He only shared his communications about the fact that the same DLC, Season Pass, Early Access, and so on yesterday seemed to be something alien and wild, became commonplace for the industry. Will the Lutboxes also enter games or players will take up villas and torches!? My whole post was essentially about it. Citizen did not want to make a srach with the expectations of Citizen and I don’t want. I’m waiting myself, but not the game, but what is it all ending.
Update 3.0 looks gorgeous. I also liked what their cool interiors generator and what a simple (in appearance) cities generator
I read other portals and, for example, in any topic of a small one of the Apple product, a srach of unprecedented proportions begins. Citizen is one of the most famous crowdfunding projects, and it is natural that he has many fans and spiteful people. I repeat, I didn’t want to make anything. I myself wait for the game to come out and finally all the disputes will stop … or will begin with renewed vigor – but it was worth waiting!? )))
The fact that this is a crowdfunding project with a studio created with 0 around the game, in my opinion says in favor of the fact that sooner or later the game will still see the light. It is already paid by the expectations of players and developers are not connected by the gesture requirements of the Plishers, as is the case with other projects. What is called the owners. Reporting to the players is designed to make a project more transparent in order to maintain the confidence of the players, because for such a project, not only donates are important, but also in principle, coverage of the audience that will play it, t.e. Bring direct profit. It is much more offensive when the game does not get out of early access and the batter, due to the fact that the publisher is covering the project as a dissatisfied number of coverage of the game audience, as happened with Nosgoth, for example.
[Offtop] What kind of fashion for beards? Or idealist Roberta does not release developers from the office "to wash"?[/optop]
The fate of Dayz men will repeat. Here I am vanging straight.
How is it a fee of money. The developers show what they did, report to the public. Moreover, what they show forces the jaw to sag to the floor.
Why many people think that once they showed the game, then they will let it out. But nothing has been done for 7 years? And so much and all 10. October 10, 2012 They only showed demo, and 18 began fundraising. Hmm … 2012 + 7 = 2019 (at best), 2022 (most likely). Simple mathematics, so do not la – this is a long -term construction. This is not a long -term construction, it should be so. So we are waiting.